Chlobo on Battle Royale Ch3 Do you know where I can find a digital copy of this novel I cant seem to find it anywhere other than a French audiobook.The fan translation for the 3DS port, Decode, was recently finished.I decided to give it a whirl at the behest of the Digimon communitys insistence that its new features fixed all my complaints about Re:Digitize.But it still doesnt fix any of the fundamental problems I had with the original.
The digimon characters still become nonentities after the early bits. The story extension that gets tacked on after the end of the original game is a complete non-sequitor that seemed to assume a lot more familiarity with Digimons canon than I had. It also had some really awkward power creep, in that the main game was already balanced to end with Megas so there is no immediate way to tell how strong youre supposed to be if you keep ramping it up after that.) And despite that extension, it still didnt fix the problem that there are way, way more digimon than you can ever use, and in fact worsened it by adding even more. I beat the entire game with only 2 reincarnations, and that ended up screwing me over because I ended up with mostly the same types every time, limiting the techs I could learn. Incidentally, random tech learning: Still a thing, still awful. At least they give more rewards for battles now, but still, yeesh.). They try to provide a stronger narrative by reusing existing characters and making them interact, but in practice that just means its far too easy to miss one piece of the chain and end up forgetting about the whole thing, or worse, not realizing theres even supposed to be more to do. Theres a ton of cool stuff like Wizardmons brews and the sea tanker that I just never discovered until the very end of the game, at which point it was too late to do anything with them. Re Digitize Decode English How To Advance WhamonsAnd Id have never figured out how to advance Whamons plotline without a guide, which is a pretty big problem considering it gives you an item thats required to beat the final story boss. In the original, every digimons quest was self-contained: Once you recruited them, they were done and you could file them away in your mental ledger. After the first zone it doesnt come up with any new mechanics, its just 90 more floors of the same with progressively bigger numbers. ![]() But in between those set pieces, the actual gameplay is decidedly unfun training is repetitive and boring, and even the battles you cant win just by letting them run are decidedly repetitive too. I found myself wishing for some sort of auto-train and auto-battle mechanic, which is pretty dire when thats most of the gameplay. Youd need stuff like Far Cry 3 s complex island ecosystem that could be manipulated into fun situations. A mons setting would actually be great for that instead of 99 of the digimon I meet being mindless battle-bots, give them all distinct behavior patterns that I cant just bypass the exact same way every time. The cards you collect on each digimon insist that theres all this really elaborate lore on how different types of digimon are supposed to behave and how they interact with each other, but thats never reflected in the game. Even among the story characters, the supposedly demonic Virus-type BlackGatomon is just a restaurant chef What Digimon has so much potential for great ecosystems where the NPCs feel like a part of the world instead of just obstacles for the player, but for some reason it always stops short. But its still interesting to see what we can learn from this. If its not on one of those, it probably hasnt been digitized. CrazyEd on Misc Discussion Post No, because Twitter is a hellsite. ![]()
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